Super Ability

  • Arc staff icon1.png Arc Staff

    • Form a staff of pure Arc energy and acrobatically take out your foes.

Jumping Abilities

  • High jump icon1.png High Jump

    • While airborne, jump a second time to reach greater heights.

  • Strafe jump icon1.png Strafe Jump

    • While airborne, jump a second time with strong directional control.

  • Triple jump icon1.png Triple Jump

    • While airborne, sustain your air control with a second or third jump.

Grenade Abilities

  • Skip grenade icon1.png Skip Grenade

    • A grenade that splits upon impact, creating multiple projectiles that seek enemies.

  • Flux grenade icon1.png Flux Grenade

    • An explosive grenade that deals additional damage when attached to enemies.

  • Arcbolt grenade icon1.png Arcbolt Grenade

    • A grenade that chains bolts of lightning to nearby enemies.

Class Abilities

  • Marksmans dodge icon1.png Marksman's Dodge

    • Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

  • Gamblers dodge icon1.png Gambler's Dodge

    • Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your melee ability.

Subclass Ability Trees

Way of the Warrior

  • Combination blow icon1.png Combination Blow

    • Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily.

  • Deadly reach icon1.png Deadly Reach

    • Dodging increases your melee range, allowing you to lunge further to strike enemies.

  • Lethal current icon1.png Lethal Current

    • After dodging, each Arc Staff hit creates a damaging lightning aftershock.

Way of the Wind

  • Disorienting blow icon1.png Disorienting Blow

    • Strike an enemy with this melee ability to disorient the target and nearby enemies.

  • Focused breathing icon1.png Focused Breathing

    • Sprinting recharges your dodge ability. Increased maximum sprint speed.

  • Combat meditation icon1.png Combat Meditation

    • While critically wounded, melee and grenades recharge drastically faster.

 

Super Ability

  • Golden gun icon1.png Golden Gun

    • Summon a flaming pistol that disintegrates enemies with Solar Light.

Jumping Abilities

  • High jump icon1.png High Jump

    • While airborne, jump a second time to reach greater heights.

  • Strafe jump icon1.png Strafe Jump

    • While airborne, jump a second time with strong directional control.

  • Triple jump icon1.png Triple Jump

    • While airborne, sustain your air control with a second or third jump.

Grenade Abilities

  • Swarm grenade icon1.png Swarm Grenade

    • A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.

  • Tripmine grenade icon1.png Tripmine Grenade

    • An explosive grenade that sticks to surfaces detonates upon enemies who pass through its laser trigger.

Class Abilities

  • Marksmans dodge icon1.png Marksman's Dodge

    • Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

  • Gamblers dodge icon1.png Gambler's Dodge

    • Dodge to perform a deft tumble, avoiding enemy attack. Dodging near enemies fully recharges your melee ability.

Subclass Ability Trees

Way of the Outlaw

  • Explosive knife icon1.png Explosive Knife

    • Throw a knife from a distance that explodes shortly after impact with this melee ability.

  • Chains of woe icon1.png Chains of Woe

    • Precision kills increase weapon reload speed for you and nearby allies.

  • Deadshot icon1.png Deadshot

    • Significantly improves your ability to hit with Golden Gun.

  • Six shooter super icon1.png Six-Shooter

    • Golden Gun can be fired quickly up to 6 times.

Way of the Sharpshooter

  • Knife juggler icon1.png Knife-Juggler

    • Throw a knife from a distance. Precision knife kills with this melee ability immediately recharge it.

  • Crowd pleaser icon1.png Crowd-Pleaser

    • Enables precision damage with Golden Gun. Precision hits with Golden Gun generate Orbs of Light.

  • Line em up icon1.png Line 'em Up

    • Precision hits with Golden Gun increase its damage and extend its duration.


 

Super Ability

  • Shadowshot icon1.png Shadowshot

    • Tether foes to a Void Anchor, slowing, weakening, and suppressing them for you and your allies.

Jumping Abilities

  • High jump icon1.png High Jump

    • While airborne, jump a second time to reach greater heights.

  • Strafe jump icon1.png Strafe Jump

    • While airborne, jump a second time with strong directional control.

  • Triple jump icon1.png Triple Jump

    • While airborne, sustain your air control with a second or third jump.

Grenade Abilities

  • Vortex grenade icon1.png Vortex Grenade

    • A grenade that creates a vortex which continually damages enemies trapped inside.

  • Spike grenade icon1.png Spike Grenade

    • A grenade that attaches to any surface and emits a torrent of damaging Void Light.

  • Voidwall grenade icon1.png Voidwall Grenade

    • A grenade that creates a horizontal wall of burning Void Light.

Class Abilities

  • Marksmans dodge icon1.png Marksman's Dodge

    • Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

  • Gamblers dodge icon1.png Gambler's Dodge

    • Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your melee ability.

Subclass Ability Trees

Way of the Trapper

  • Snare bomb icon1.png Snare Bomb

    • Throw a Smoke Bomb from a distance with this melee ability. The Smoke Bomb sticks to surfaces and detonates when enemies are near, slowing and disorienting them.

  • Keen scout icon1.png Keen Scout

    • Sprint and Sneak faster, and gain an enhanced Tracker. Tethered enemies are marked for easy tracking.

  • Deadfall icon1.png Deadfall

    • The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.

  • Vanishing step icon1.png Vanishing Step

    • Dodging makes you vanish from sight for a short time.

Way of the Pathfinder

  • Vanish in smoke icon1.png Vanish in Smoke

    • Throw a Smoke Bomb from a distance with this melee ability. The Smoke Bomb creates a smoke cloud that makes you and nearby allies invisible.

  • Lockdown icon1.png Lockdown

    • Grenade effects last twice as long, allowing for strong territorial control and increased damage potential.

  • Heart of the pack icon1.png Heart of the Pack

    • Killing tethered enemies creates Orbs of Light, and increases Mobility, Resilience, and Recovery for you and nearby allies.

  • Moebius quiver icon1.png Moebius Quiver

    • Fire Shadowshot multiple times, in rapid succession. Shadowshot deals massive damage against tethered enemies.