Super Ability

Sentinel shield icon1.png Sentinel Shield

    Summon a shield of Void Light. Press R1/RB to attack, hold L2/LT to guard, and press L1/LB to perform a Shield Throw.

Jumping Abilities

High lift icon1.png High Lift

    Jump while airborne to activate Lift and launch into the air at greater heights.

Strafe lift icon1.png Strafe Lift

    Jump while airborne to activate Lift and launch into the air with strong directional control.

Catapult lift icon1.png Catapult Lift

    Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Grenade Abilities

Magnetic grenade icon1.png Magnetic Grenade

    A grenade that attaches to enemies and explodes twice.

Voidwall grenade icon1.png Voidwall Grenade

    A grenade that creates a horizontal wall of burning Void Light.

Suppressor grenade icon1.png Suppressor Grenade

    An explosive grenade that prevents enemies from using abilities for a short time.

Class Abilities

Towering barricade icon1.png Towering Barricade

    Create a large barrier that can be used to reinforce a position with cover from enemy fire.

Rally barricade icon1.png Rally Barricade

    Create a small barrier that allows you to peek over it while aiming down sights, and that instantly reloads your equipped weapon when you take cover.

Subclass Ability Trees

Code of the Protector

Defensive strike icon1.png Defensive Strike

    Kill an enemy with this melee ability to create an overshield around you and nearby allies.

Rallying force icon1.png Rallying Force

    Melee kills restore health for you and nearby allies.

Turn the tide icon1.png Turn the Tide

    Your overshield from Defensive Strike lasts longer and increases melee damage and reload speed.

Ward of dawn icon1.png Ward of Dawn

    When super energy is full, hold R1/RB + L1/LB to create a shielding dome to protect you and your allies.

Code of the Aggressor

Shield bash icon1.png Shield Bash

    After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that disorients enemies.

Superior arsenal icon1.png Superior Arsenal

    Grenade kills recharge your grenade energy.

In the trenches icon1.png In the Trenches

    Kills while surrounded by enemies reduce the cooldown of your Super.

Second shield icon1.png Second Shield

    Gain an additional Shield Throw charge while Sentinel Shield is active.

    Super Ability

    Fists of havoc icon1.png Fists of Havoc

    Supercharge your fists and slam the ground with the force of a maelstrom.

    Jumping Abilities

    High lift icon1.png High Lift

    Jump while airborne to activate Lift and launch into the air at greater heights.

    Strafe lift icon1.png Strafe Lift

    Jump while airborne to activate Lift and launch into the air with strong directional control.

    Catapult lift icon1.png Catapult Lift

    Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

    Grenade Abilities

    Flashbang grenade icon1.png Flashbang Grenade

    An explosive grenade that disorients enemies it damages.

    Pulse grenade icon1.png Pulse Grenade

    A grenade that periodically damages enemies inside its explosion radius.

    Lightning grenade icon1.png Lightning Grenade

    A grenade that sticks to any surface and emits bolts of lightning.

    Class Abilities

    Towering barricade icon1.png Towering Barricade

    Create a large barrier that can be used to reinforce a position with cover from enemy fire.

    Rally barricade icon1.png Rally Barricade

    Create a small barrier that allows you to peek over it while aiming down sights, and that instantly reloads your equipped weapon when you take cover.

    Subclass Ability Trees

    Code of the Earthshaker

    Seismic strike icon1.png Seismic Strike

    After sprinting for a short time, use this melee ability to slam shoulder-first into your target and release an Arc explosion on impact.

    Aftershocks icon1.png Aftershocks

    Damaging enemies with Seismic Strike recharges your grenade.

    Magnitude icon1.png Magnitude

    Gain an additional grenade charge. Increased the duration of grenade effects.

    Terminal velocity icon1.png Terminal Velocity

    Fists of Havoc's ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it's in the air.

    Code of the Juggernaut

    Frontal assault icon1.png Frontal Assault

    Strike an enemy with this melee ability to reload your weapon and increase your weapon stability.

    Reversal icon1.png Reversal

    Melee kills immediately trigger health regeneration.

    Knockout icon1.png Knockout

    Critically wounding an enemy or breaking their shield increases your melee range and damage.

    Trample icon1.png Trample

    Destroying enemies with Fists of Havoc extends its duration.



Super Ability

Hammer of sol icon1.png Hammer of Sol

    Summon a flaming hammer and wreak destruction down upon your enemies.

Jumping Abilities

High lift icon1.png High Lift

    Jump while airborne to activate Lift and launch into the air at greater heights.

Strafe lift icon1.png Strafe Lift

    Jump while airborne to activate Lift and launch into the air with strong directional control.

Catapult lift icon1.png Catapult Lift

    Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Grenade Abilities

Incendiary grenade icon1.png Incendiary Grenade

    A grenade that sets enemies on fire when it explodes.

Thermite grenade icon1.png Thermite Grenade

    A grenade that sends forward a burning line of fire.

Fusion grenade icon1.png Fusion Grenade

    An explosive grenade that deals bonus damage when it attaches to a target.

Class Abilities

Towering barricade icon1.png Towering Barricade

    Create a large barrier that can be used to reinforce a position with cover from enemy fire.

Rally barricade icon1.png Rally Barricade

    Create a small barrier that allows you to peek over it while aiming down sights, and that instantly reloads your equipped weapon when you take cover.

Subclass Ability Trees

Code of the Fire-Forged

Hammer strike icon1.png Hammer Strike

    While sprinting, use this melee ability to swing a blazing hammer that weakens enemies.

Tempered metal icon1.png Tempered Metal

    Solar ability kills grant you and nearby allies bonus movement and reload speed.

Explosive pyre icon1.png Explosive Pyre

    Enemies killed by Hammer of Sol explode.

Vulcans rage icon1.png Vulcan's Rage

    Hammers shatter into explosive molten embers on impact.

Code of the Siegebreaker

Mortar blast icon1.png Mortar Blast

    Strike an enemy with this melee ability to release a Solar explosion, setting nearby enemies on fire.

Sol invictus icon1.png Sol Invictus

    Solar ability kills restore your health. Grenade and melee ability kills leave a deadly Sunspot in their wake.

Sun warrior icon1.png Sun Warrior

    Passing through a Sunspot causes your Solar abilities to recharge faster and your Super to last longer.

Endless siege icon1.png Endless Siege

    Hammers create a Sunspot on impact. While standing in Sunspots, you throw hammers faster.