"Holding high a gnarled staff wreathed with holly, an elf
summons the fury of the storm and calls down explosive
bolts of lightning to smite the torch-carrying orcs who
threaten her forest.
Crouching out of sight on a high tree branch in the
form of a leopard, a human peers out of the jungle at the
strange construction of a temple of Evil Elemental Air,
keeping a close eye on the cultists’ activities.
Swinging a blade formed of pure fire, a half-elf
charges into a mass of skeletal soldiers, sundering
the unnatural magic that gives the foul creatures the
mocking semblance of life.
Whether calling on the elemental forces of nature or
emulating the creatures of the animal world, druids are
an embodiment of nature’s resilience, cunning, and fury.
They claim no mastery over nature. Instead, they see
themselves as extensions of nature’s indomitable will." - Player's Handbook
People of nature, druids have a strong connection with the world and draw power from it. With their spells largely revolving around nature, and the ability to shapeshift into animals, druids have a large variety of abilities. While they have the ability of supporting other party members with utility spells, druids also have a large range of damagin spells. And many of those spells are AOE that can deal lots of damage to multiple targets, and they can always enter melee by shapshifting into a dangerous animal. Role-playing wise they are commonly portrayed as loners, with a great respect for nature, but it is up to the player for their portryal. Overall this class is good for a player who wants to be able to assist in any aspect of combat, and beware being overwhelemed by all of the options you will have. |